1. Selected Work

    PC Gamer
    How authentic is Alien: Isolation?
    Review: Alien: Isolation
    Sims 4 Diaries: The Cube of Despair
    Virtual reality is closer than ever, but it still has a long way to go
    Survival gets serious in The Long Dark 
    The problem with survival games
    Why Metal Gear Solid 5 belongs on PC
    Review: Xbox One controller
    David Braben on the ambitious future of Elite: Dangerous
    EVE interview: CCP CEO Hilmar Veigar Pétursson on the future of the EVE universe
    On The Level: Silent Hill, Silent Hill 2
    Pillars of Eternity interview: Josh Sawyer on world-building, magic, psychic warriors, and more
    The Rift Report: exploring the weird world of virtual reality sex
    The Rift Report: Star Wars, virtual trucks, and memory implants
    Review: South Park: The Stick of Truth
    Prison Architect diary: building a holiday camp for crims

    The Guardian
    Review: Alien: Isolation
    DayZ: how to survive the world’s most brutal zombie game
    GTA V to Skyrim: the 10 most beautiful walks in gaming
    Review: SimCity

    Edge
    How the Oculus Rift is helping fans to recreate and explore fictional environments
    The experiments that are pushing Oculus Rift beyond gaming
    How player interaction makes DayZ a fascinating social experiment
    DayZ’s alpha is a brutal survivalist’s paradise, if you can look past the bugs
    Review: Battlefield 4 
    Rockstar’s riotous sandbox comes alive: a first look at GTA Online
    Brothers: A Tale of Two Sons is Starbreeze’s first fairytale, directed by a Swedish filmmaker

    CVG
    Review: Grand Theft Auto V
    Wish you were here: postcards from gaming’s virtual summer getaways
    Review: The Last of Us
    Unlocking the secrets and mysteries behind BioShock Infinite
    DayZ: one of the best zombie games ever, and it’s a mod
    Review: Mass Effect 3